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16 years ago
 On the interior, things got slightly more complicated. There being a 20,000 poly count, I thought I could really go to town and make some nice models and things, but I ended up carrying over my thought process from the inital exterior model and everything hovered around 3000. For the first time, I used the reference editor, which saved me unprecidented amounts of time, and when it came to using the render farm, simplified the process even more than usual. Below are a few stills from the model, I was going to post inividual images of all the objects, but that seems slightly redundant as they are already pulled into one place below...
On the interior, things got slightly more complicated. There being a 20,000 poly count, I thought I could really go to town and make some nice models and things, but I ended up carrying over my thought process from the inital exterior model and everything hovered around 3000. For the first time, I used the reference editor, which saved me unprecidented amounts of time, and when it came to using the render farm, simplified the process even more than usual. Below are a few stills from the model, I was going to post inividual images of all the objects, but that seems slightly redundant as they are already pulled into one place below...




 The texturing on the exterior was nothing fancy, I exported a UV snapshot, painted it in photoshop(twice...a litlte computer mishap) and then just reapplied it. It fit together perfectly nad I was pretty pleased with the textures Id made. Most of them(the concrete, tar, and stucco) were just basic colours with certain amounts of added noise, sharpness and blur. The best one I think, which unforutnaltly is hardly visible, is the edging around the windows. I went with a kind of brushed aluminum, which was a noise filter on a light grey with a motion blur filter on that. Overall, I am pretty happy with the way the exterior turned out, and the occlusion pass I did for the final renders I think made everything really pop...
The texturing on the exterior was nothing fancy, I exported a UV snapshot, painted it in photoshop(twice...a litlte computer mishap) and then just reapplied it. It fit together perfectly nad I was pretty pleased with the textures Id made. Most of them(the concrete, tar, and stucco) were just basic colours with certain amounts of added noise, sharpness and blur. The best one I think, which unforutnaltly is hardly visible, is the edging around the windows. I went with a kind of brushed aluminum, which was a noise filter on a light grey with a motion blur filter on that. Overall, I am pretty happy with the way the exterior turned out, and the occlusion pass I did for the final renders I think made everything really pop... 


 
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