
I ended up sticking with the original model from before, I felt that to add more polys, Id be doing it solely for the sake of adding more polygons, which seemed like it slightly defeated the purpose. I was happy with the way it looked, and the amount of detail that was visible in it.
The texturing on the exterior was nothing fancy, I exported a UV snapshot, painted it in photoshop(twice...a litlte computer mishap) and then just reapplied it. It fit together perfectly nad I was pretty pleased with the textures Id made. Most of them(the concrete, tar, and stucco) were just basic colours with certain amounts of added noise, sharpness and blur. The best one I think, which unforutnaltly is hardly visible, is the edging around the windows. I went with a kind of brushed aluminum, which was a noise filter on a light grey with a motion blur filter on that. Overall, I am pretty happy with the way the exterior turned out, and the occlusion pass I did for the final renders I think made everything really pop...


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